p = \(\begin{vmatrix} x & 3 & 0 \\ 2 & y & 3\\ 4 & 2 & 4 \end{vmatrix}\)

Q = \(\begin{vmatrix} x & 2 & z \\ 3 & y & 2\\ 0 & 3 & z \end{vmatrix}\) Where pT is the transpose P calculate /pT/ when x = 0, y = 1 and z = 2

A.

48

B.

24

C.

-24

D.

-48

Correct answer is B

p = \(\begin{vmatrix} 0 & 3 & 0 \\ 2 & 1 & 3\\ 4 & 2 & 2 \end{vmatrix}\)

PT = \(\begin{vmatrix}0 & 2 & 4 \\ 2 & 1 & 3\\ 0 & 3 & 2 \end{vmatrix}\)

/pT/ = \(\begin{vmatrix}0 & 2 & 4 \\ 3 & 1 & 3\\ 0 & 3 & 2 \end{vmatrix}\)

= 0[2 - 6] - 2[6 - 0] + 4[9 - 0]

= 0 - 12 + 36 = 24